@article{oai:shudo-u.repo.nii.ac.jp:00000572, author = {二ノ宮 , 恵美 and 相浦 , 義郎 and 柿木 , 昇治 and ニノミヤ , メグミ and アイウラ , ヨシロウ and カキギ , ショウジ and Ninomiya, Megumi and Aiura , Yoshiro and Kakigi , Shoji}, issue = {2}, journal = {広島修大論集. 人文編}, month = {Mar}, note = {P(論文), The present study was to designed to investigate a possible relationship between Fm θ and blinking by using a computer game task. In order to change subjective interest, two levels of difficulty (difficult condition and easy condition) were used in this task. Twenty-six college students were served as subjects in the present experiment, and then performed two levels of the task, two trials being given for 5 min.. The order of trials with different levels was counterbalanced among the subjects. Fm θ was appeared in 22 subjects out of them. That Fm θ appeared in the difficult condition more than in the easy condition. On the other hand, blink activity was suppressed in the difficult condition more than in the easy condition. Fm θ tended to increase as a function of trial in the difficult condition, showing the effect of training.}, pages = {337--349}, title = {コンピューターゲーム課題下でのFmθと瞬目活動との関係 : 興味度を変数として}, volume = {38}, year = {1998}, yomi = {ニノミヤ , メグミ and アイウラ , ヨシロウ and カキギ, ショウジ} }